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<h1><a href="gamesManagement_v1management.html">Google Play Games Services Management API</a> . <a href="gamesManagement_v1management.applications.html">applications</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#close">close()</a></code></p>
<p class="firstline">Close httplib2 connections.</p>
<p class="toc_element">
  <code><a href="#listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</a></code></p>
<p class="firstline">Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
  <code><a href="#listHidden_next">listHidden_next()</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="close">close()</code>
  <pre>Close httplib2 connections.</pre>
</div>

<div class="method">
    <code class="details" id="listHidden">listHidden(applicationId, maxResults=None, pageToken=None, x__xgafv=None)</code>
  <pre>Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
  pageToken: string, The token returned by the previous request.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A list of hidden players.
  &quot;items&quot;: [ # The players.
    { # The HiddenPlayer resource.
      &quot;hiddenTimeMillis&quot;: &quot;A String&quot;, # Output only. The time this player was hidden.
      &quot;kind&quot;: &quot;A String&quot;, # Output only. Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayer`.
      &quot;player&quot;: { # A Player resource. # Output only. The player information.
        &quot;avatarImageUrl&quot;: &quot;A String&quot;, # The base URL for the image that represents the player.
        &quot;bannerUrlLandscape&quot;: &quot;A String&quot;, # The url to the landscape mode player banner image.
        &quot;bannerUrlPortrait&quot;: &quot;A String&quot;, # The url to the portrait mode player banner image.
        &quot;displayName&quot;: &quot;A String&quot;, # The name to display for the player.
        &quot;experienceInfo&quot;: { # 1P/3P metadata about the player&#x27;s experience. # An object to represent Play Game experience information for the player.
          &quot;currentExperiencePoints&quot;: &quot;A String&quot;, # The current number of experience points for the player.
          &quot;currentLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The current level of the player.
            &quot;level&quot;: 42, # The level for the user.
            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
          },
          &quot;lastLevelUpTimestampMillis&quot;: &quot;A String&quot;, # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
          &quot;nextLevel&quot;: { # 1P/3P metadata about a user&#x27;s level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
            &quot;level&quot;: 42, # The level for the user.
            &quot;maxExperiencePoints&quot;: &quot;A String&quot;, # The maximum experience points for this level.
            &quot;minExperiencePoints&quot;: &quot;A String&quot;, # The minimum experience points for this level.
          },
        },
        &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#player`.
        &quot;name&quot;: { # An object representation of the individual components of the player&#x27;s name. For some players, these fields may not be present.
          &quot;familyName&quot;: &quot;A String&quot;, # The family name of this player. In some places, this is known as the last name.
          &quot;givenName&quot;: &quot;A String&quot;, # The given name of this player. In some places, this is known as the first name.
        },
        &quot;originalPlayerId&quot;: &quot;A String&quot;, # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
        &quot;playerId&quot;: &quot;A String&quot;, # The ID of the player.
        &quot;profileSettings&quot;: { # Profile settings # The player&#x27;s profile settings. Controls whether or not the player&#x27;s profile is visible to other players.
          &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#profileSettings`.
          &quot;profileVisible&quot;: True or False,
        },
        &quot;title&quot;: &quot;A String&quot;, # The player&#x27;s title rewarded for their game activities.
      },
    },
  ],
  &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#hiddenPlayerList`.
  &quot;nextPageToken&quot;: &quot;A String&quot;, # The pagination token for the next page of results.
}</pre>
</div>

<div class="method">
    <code class="details" id="listHidden_next">listHidden_next()</code>
  <pre>Retrieves the next page of results.

        Args:
          previous_request: The request for the previous page. (required)
          previous_response: The response from the request for the previous page. (required)

        Returns:
          A request object that you can call &#x27;execute()&#x27; on to request the next
          page. Returns None if there are no more items in the collection.
        </pre>
</div>

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